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08.45

Arrival, refreshments and exhibitor viewing

09.20

Welcome and introduction  

09.30

Plenary 1: What is music tech?

Join author, teacher and Music Teacher magazine technology editor Tim Hallas as he asks: what exactly is music technology? Tim will suggest that the definition is broader than we might imagine.

Tim Hallas

10.20

PRACTICE SEMINAR 1 (choose 1A, 1B or 1C)

1A Music tech for early years and primary

Find out how technology can help engage early-years learners in music, and support music teaching through Key Stages 1 and 2.

 

1B Music tech qualifications: GCSE, BTEC and AS/A level

This session will guide you through the various music technology qualifications available at Key Stages 4 and 5.

Tim Hallas


1C Music tech for hubs/music services

Find out what hubs and music services can do to support and promote music technology, both in and out of schools.

Bradley Smith

11.20

Refreshments and exhibitor viewing

11.40

PRACTICE SEMINAR 2 (choose 2A, 2B or 2C)

2A Get the most out of your digital audio workstation (DAW)

This session will cut through the jargon and help you get hands on with the powerful DAW tools that you already possess in your computer.

Alex Markham

2B Music tech on a budget: cheap or free apps and online software

This session will explore budget-friendly approaches to music technology and how they can be integrated into a music curriculum. From cloud software to smartphone apps, and separating the gimmicks from the genuine, the focus will be on musical value and ease of use.

Dave Guinane

2C Music tech for learners with additional needs

Find out how technology can support high quality and meaningful musical participation for learners with special needs and disabilities.

12.40

Lunch and exhibitor viewing 

13.40

Plenary 2: Virtual reality, motion sense and animation

Find out how music technology plays a part in these cutting-edge applications in this inspiring session to kick off the afternoon.

14.30

PRACTICE SEMINAR 3 (choose 3A, 3B or 3C)

3A Music coding

This session will explore Sonic Pi, a free code-based music creation and performance tool that makes it possible for beginners as young as 10 to code fresh beats, driving bass lines and shimmering synth riffs – all while learning core computer science concepts such as sequencing, functions, variables, loops, data structures and algorithms.

Sam Aaron

 

3B DJing and production

DJ-ing is now a GCSE performance option and production has its own Rockschool graded exam syllabus, recognising the equivalence of these disciplines with instrumental and vocal performance. This session will explore the two forms and offer guidance on teaching them.

Future DJ

3C Build your school studio

Find out about the benefits of building a school recording studio and what this entails.

15.30

Refreshments and exhibitor viewing 

15.50

Plenary 3: Women and girls in music technology

This session, featuring two speakers in conversation, will address opportunities and issues for women in music technology and production, also discussing how to make music technology education more accessible to girls.

16.30

Close of conference